Same thing here. I use mostly the difusse map so i would like to know, if possible, how best can i bake some of the lighting and reflex details i see in the quixel suite into the diffuse, regardless if 3dsmax is needed or not.
Hi! I'm using Quixel DDO for few weeks and I wonder which way is the most correct for exporting the materials from DDO and importing them in 3ds Max? I'm using Mental Ray renderer and arch&design materials. I'm put DDO maps to gloss/diffuse/bump slots (I don't know where exactly should I put the specular map) but every…