I've already created a previous thread which is a part of this but I've redone the whole thing. In this task for my course, I have to create four 500 Tris models to industry standard.* Melee weapon * Ranged Weapon * Item of clothing * An item from home Each model, along with its 500 Tris, is allowed one 512 texture map,…
your specifications are definitely not "industry standard". Industry standard is very varied but the limitations you have been given are at the low end of the scale (very much mobile orientated). Current gen stuff would usually consist of physically-based textures - Base Colour/Albedo, Specular or Metalness,…