My goal: I would like to edit an imported object's normals by Maya's 'Transfer Attributes' function. My problem: After exporting my edited object (.fbx) my UV map is destroyed / distorted completly inside Unreal engine. My workflow: 1. Create a basic foliage mesh in Blender 2. Import into Maya 3. Create a sphere, move it…
Solved: i had to delete the history in Maya, then delete the object, only then you can export your object without auto-attached artifacts. Christ, i just don't get along with Autodesk products :/