What is the difference between: Rigging a character that is split and a character that is combined? -Pros vs Cons? Why do people use each one? -Should I split my character up?
Cheers for clearing that up. I had a look at Orcs Must Die, and I guess for small character that don't get too much attention it would make sense to separate everything. You hardly notice it in the game.
Typically I call them parted models, and there are 3 reasons to do so.. Morph Targets / blendshapes are not a reason to part a model. 1. Performance. If you part a model at every joint the verts can be rigid weighted. This is much faster as most game engines know when a model doesn't use vertex blending and they have…