I would like to extrude inwards to create a inset on a model. However when I do so the extrude does not carry the border edge of the face that is being extruded inwards. Is there a technique to fix this, or a another tool in Maya to prevent or fix this from happening. Also is it a bad habit to extrude inwards? (Figured it…
It's expected to behave like that, Maya doesn't know what you plan on doing with it. Typically I run an edge loop first along the side, so I have the geometry for knocking out that side face. After the extrude, snap the face down to the loop: Move tool, hold d and v to adjust pivot -and- snap to border vertex and release.…