I have my block out already made, but didn't construct it to be favorable to modular textures. This is my first scene and the concept didn't show what the room of the building looked like so I am having to conceptualize it myself. It wasn't until after I blocked out the scene that I realized I would want to use modular…
The textures in this are very minimal so I know I can get away with just using a tiling surface and uv it on my block out. I wanted to go a little further and introduce some more sci fi elements to the floor/ceiling though. I noticed the larger building has modular ceiling meshes. When it comes to modular meshes I know…
I just took a look. Still doesnt really clear things up for me in terms of blocking out the level with the use of modular textures. Im in need of a breakdown that shows that aspect. Like Philip's example here. http://www.philipk.net/portfolio/textures/pk02_scene.jpg. He just didnt deomstrate his placing of these texture…
Nope, no need to get perfectly even pixel density. Although you do want to avoid major blurriness next to sharpness. You could use 1 sheet for all floors, another for walls columns and such.
Alright good to know! Ive got a good amount done. Looks like ill be needing to make some revisions but shouldnt result in too much added time. I started a thread on the project whenever you have a chance to check it out!
In my experience, usually the blockout is completely replaced by the pretty meshes. The one thing you have to be careful of is keeping basically the same collision shapes, so the designer's intentions are preserved. Depends who designs the level of course. In your case, sounds like it's just an art piece, so it's really…