Hello Polycount-users! I feel very uncomfortable for asking this question, but does anyone know a good tutorial where the different maps get explained in detail? I mean what is normal map, diffuse, specular etc and how to create them and what you should be aware of in order to create them. As i always had put my hands on…
If you want to create assets for newer games and engines (like Unreal Engine 4, CryEngine, Unity 5.0 or Unity with Skyshop), learn PBR. http://www.marmoset.co/toolbag/learn/pbr-practice https://www.marmoset.co/toolbag/learn/pbr-theory http://www.polycount.com/forum/showthread.php?t=136390
Take a look in the polycount wiki: http://wiki.polycount.com/CategoryTexturing And nothing wrong with asking. Everybody started from scratch at some point.