Hey all! Complete beginner to Maya here- I recently began a Digital Tutors subscription in an attempt to start creating some of my own Dota items in the workshop. For anyone who has been through this process before as a beginner, which Maya tutorials have been the best for laying the foundation? I have completed the…
Here's a video series on creating a DOTA item in Modo SE. We streamlined the creation and submission process in SE specifically for DOTA items. http://steamcommunity.com/sharedfiles/filedetails/?id=202604023 http://store.steampowered.com/app/244290/
I agree with Alex, also, it might help to try taking apart some of the models and textures that are in the game. I'm not sure if Dota 2 is the same as CSGO, but with CSGO, Valve provided a download link to grab all of the weapons along with UV sheets to make the item creation process easier. Simply opening up any of the…
I see this question on the dota forum pretty often, and I always remind everyone that there is a totally awesome, and relevant Dota 2 Tutorial Thread. It showcases a lot of techniques, tricks and tips that tons of the cool dota dudes use to make sweet items. Hope this helps, and start a workshop thread!! ;)
Just watch bounchfx's video process. That's pretty much it. Maya-Zbrush-3dCoat-Maya-3dCoat/Phoshop-done [ame=" https://www.youtube.com/watch?v=Xl0r_649uDk"]ESL Sniper Gun Creation - YouTube[/ame]
I like the most Zbrush. With Zbrush you can complete the steps 1 to 5. Zbrush include PaintStop, and 2d desging With Dynamesh, Zpheres, ShadowBox you can create your 3d models, but you will need spend time for training and practice. Use UV Mater for setup your uv map (paste the texture to the 3d model), in this step you…
Thanks everyone! I've decided to continue learning Maya but also picking up ZBrush to compare which one is more efficient and which I like more as a program.