Double click on the new shader, monodevelop will open up with the shader code in it. Or you can just open it from Windows Explorer with notepad or something. Replace all the shader code in there with the code from the site and save the file.
Thank you. I created a new shader. I can see buttons such as "Show Generated Code" and "Show All". I click on them and see MonoDev open up. I can paste the code in and even save it somewhere. That is as far as I get. No change.
Unity noob question: How do I install the BumpColorSpec Material type? http://wiki.unity3d.com/index.php?title=BumpColorSpec I see code but don't know what language it is or where to place it? I am aware of using the spec map in the alpha slot of the diffuse map, but that is of course very different than the usual workflow…
Thanks. I believe the mistake I made was I did a "file > save as" which made a new shader in a folder rather than updating the one in front of me. When I successfully do what I quoted above, I go back into Unity to see this: I go back into MonoDev and see this at the top of the code: // Upgrade NOTE: replaced…