Hi everyone. I recently finished my first environment ever which I did in UE4. Initially it was planned to be a small part of adventure/quest game about soviet era in Riga, Latvia but project was put on hold. With the release of UE4 I got inspired to finally do this environment. Its the biggest market in Riga that used to…
What you could do is create a cube and resize it to average human height e.g. 180cm, and have it in your scene for whenever you need to check the scale. Or you could export and use one of the characters available with ue3/ue4 :) You should also always try and nail down the scale as early as possible (blockout stage), so…
Are those models physically based? I'm seeing what looks like a specular map but UE4 doesn't use that anymore (it's roughness and metal maps now). Nice Bus though.
Those are some big ass birds ^^ The bus, bus stop and the shield are pretty nice! Something is odd about the environment though. It seems a bit repetitive and unfinished. Also you definitely need to watch the scaling, e.g. besides the gigantic birds, the buildings are definitely too small (unless that's what you were going…
Yeah I have started doing just that in my newest project ed_3D. Cheers for the advice! Bus and shield was done in Marmoset Toolbag a while ago. I don't think at that time it had PBR workflow. Thanks guys!
Thanks! I agree about the scale being off. I remember modeling it and wondering if its off or not. Have to come up with a better workflow for these kind of situations.