+ Made FBX to UE4 script with Rollout UI - Updated UE4 Collision with option to include/exclude Suffix (either way works) If anyone has any other script ideas, let me know.
Hey all, Finally finished the complete toolset! I have put it up on Gumroad so I can push out updates through their platform, which is neat. You can view the tool on gumroad HERE. GREG'S TOOLS v1.3.7 An aid for artists in 3dsMax by allowing the user to utilize the following functions: ☼ UE4 Scene Setup: Set's 3dsMax System…
Well, today I had problem with your script. When I exported something and then in UE4 I tried to reimport mesh, UE4 Editor goes freezing and after few seconds it crashes. I tried again after restart, but then I had info "Failed to import". When I use standard exporting method everything works fine.
Does it work with groups with collision and LODs models inside as well? Currently at work, so can't test it right now. Also, I believe that the reset to 0 option is a bit redundant in the newer UE4 version.
@cDavidson and @Mant1k0re Tested on new Max 2016 trial install today (Sunday). Ran into the the same issue only to find that the FBX settings (by default on new install) within Max 2016 was causing the error. After changing the settings, and using the tool again to export, it imported into UE4 as expected. (Tested with…
Hey Amatonahn - Been using this and it is great! Thank you so much for making it available. Couple issues I have happening, is that the pivot point rotates 90 degrees when imported into UE4. So a wall that is upright in max, is flat on the ground in UE4. If an asset's pivot is above 0 on grid, it screws up the pivot when…