Which do you guys prefer? I am very used to Blender but i wanted to go into 3DS Max because i have found that people create better items in 3DS than Blender. Or could one of you guys show me someone who created something for dota 2 that looks cool? thanks
Is this really a comparison? 3ds max costs 3.6k USD, whilst Blender is free. Moving to 3ds max will not make let you create better items than Blender would - that's all down to your skill and experience. In fact if you're used to Blender moving to 3ds max is going to be painful, as is the case when transitioning to any new…
The sword doesn't make the kingslayer. That said, Autodesk is Industry standard and blender can definitely deliver compete, but it's all personal preference.
Currently I love Blender, except for it's lack of normals editing. Though I imagine that shouldn't be a big negative if you are working on character art/ stuff specifically for DOTA2. You probably have seen some pretty awesome art that was made using blender, lots of times nowadays I just think people won't post what they…
I've only started to warm up to maya, but I'm not going to switch my main software anytime soon unless I'm being forced to. Blender is just what I'm comfortable with. Industry standards are only here for a lot of reasons but those standards are very quickly coming down with the introduction of more third party tools. like…
One thing I really, really like about Blender over Max is that it starts in about a second, compared to about a minute and a half with Max. That's a minute and a half that I can spend doing things instead of making worthless posts on Polycount.