Hi PC! Just a short question: Is it possible to paint or to sculpt this "HighPoly Look" with nDo2? Is there a special technique or a video tutorial how this would work? Maybe by using the UV Isles and then paint that on the border edges of the UVs directy in Photoshop. Paint -> Convert This is just an Idea to avoid normal…
Not really. Normal maps baked from highpoly models have curves that are defined by gradients which are relative to the lowpoly topology. Can't get that from painting. You'll get seams. "Sculpting" with nDo2 is more useful for details in tiling textures IMHO.