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Paint/Sculpt HighPoly Look with nDo?

polycounter lvl 12
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Gazu polycounter lvl 12
Hi PC!

Just a short question:

Is it possible to paint or to sculpt this "HighPoly Look" with nDo2?
Is there a special technique or a video tutorial how this would work?

Maybe by using the UV Isles and then paint that on the border edges of the UVs directy in Photoshop. Paint -> Convert

This is just an Idea to avoid normal map bugs when baking.
What do you think?

Gazu

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  • Eric Chadwick
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    Not really. Normal maps baked from highpoly models have curves that are defined by gradients which are relative to the lowpoly topology. Can't get that from painting. You'll get seams. "Sculpting" with nDo2 is more useful for details in tiling textures IMHO.
  • Gazu
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    Gazu polycounter lvl 12
    Ok!
    I think that this would be a nice feature for the future.
  • Neox
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    Neox godlike master sticky
    if you do it cleverly you can get away with a lot of stuff. however you will not be able to manipulate the seams. unless you can find a way to calculate your lowpolies tangents into your heightmap maybe. but you can detail a lot of parts that are not going over different uv islands.
  • Noors
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    Noors greentooth
    Are Ddo or substance able to generate normal map from texture with consideration to your mesh tangent/binormals ?
    Wish a tool like that exists.
    Now i'm projecting good old bump into my normal maps.
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