Hello, I made a set of medieval/fantasy weapons, they all share a single 1024x1024 texture. Crits and tips are welcome. These are the weapons, a quick render from blender And here are the wireframes with Triangle count Thanks for looking!
Ok, maybe it doesn't belong in this "handpainted weapons" thread, this model is still handpainted, it just isn't a weapon. :) If someone would give me some tips/feedback, that would be great. Thanks in advance!
Be sure while you are painting and presenting hand-painted models that you enable flat shading (disable viewport lighting). Painting with viewport shadows enabled gives a false sense of lighting which game engines won't have (they have lighting obviously just not the way it appears in the viewport). Additionally, the…
You need to improve your presentation, the shading model is really flat and uninteresting. You could also optimise the weapons a bit more, no reason for them to be in quads if they are game models. Textures are hard to see with the weak render. Might be good to make the handles a bit more damaged to improve the silhouette,…