I have an object with multiple material IDs. Run the script and get an error that UVs are not found. I can see the UVs on the UV Editor. I'm using Maya 2015. Any ideas?
Just tried this out and works great! I tried assigning the ddo material colors instead of the swatches in the script and it baked the color map no problem. This is a function from 3ds max that I was missing in maya Thanks!
I've written a new tool in Python for Autodesk Maya called Nightshade Blockout. This tool makes creating blockout/selection maps a piece of cake: http://www.creativecrash.com/maya/script/nightshade-blockout Features: -Easy to use, no-bullshit user-interface. -No need to clone your mesh(es) or use "Transfer Maps".…
Hmm that error suggests that the UI is trying to select a file format from a list that is out of range (ie: select item 14 from a list of 10 items). On Mac, NSB is coded so that there are 10 available file formats - but on PC a list of ALL available image file formats is generated. Either something is wrong in my code when…
Hey Martin, great script. Just started using this, I donated 10 bucks so here's my feature request and my bug report. Feature request: Can you include a tick box to also capture a wireframe render since I always need id map and wireframe at the same time. Ideally it just piggy backs off the settings and there is just a…