Hello everyone, I'm having a regular Maya error... that doesn't seem to have a standard fixable solution. If it helps in any way, my mesh is completely triangulated, exported into Maya from Max as an FBX, and has subobjects withing the mesh. Whenever I attempt to bind my mesh to my skeleton rig in Maya 2014 64-bit, I get…
FIXED* oddly enough (maybe because I'm new to Maya), what fixed the error was me separating one of the subobjects from the main body mesh. After that, no more errors. Perhaps it was because the two subobjects had slight intersections.
That sounds more like the definition of "non-planar faces" which is also a cleanup option. Nonmanifold refers to impossible geometry such as when an edge becomes extruded from or welded to a non-border edge, causing an edge to share more than 2 polygon faces. In these instances, such offending polygons should be either…
"Non-Manifold" means you have bent polygons from how I understand it. You can use the cleanup function without executing it, so it will just show the polygons that are affected in red color. You may also have to adjust the settings in the "cleanup" window. It's strange, I remember having had this problem once or twice in…