In my IK/FK rig, I only blend the constraints of the shoulder and elbow joints. There is no reason for the wrist to get orientation from the arms, since the IK doesnt rotate the last joint in the chain anyway. Its usually controlled by the wrist controller (for animating)
First time working with an FK/IK switch, so I could have easily missed something. When setting up the set-driven key, I am having trouble with one particular joint "popping" after I attempt to change it's value for the switch. This occurs only on the right hand joint when I try to change the value of the "Hand IK RW1." The…