still not exactly what I want, I want the limb to bend like an IK but still be able to squash it if needed, Just found out that the dee rigs got this option, i'm gonna look at how it's done... looks like i'll have to extract some CA Many thanks :) edit: haha actually it's fairly easy, didn't even had to check some CA, all…
Hey, im trying to build a rig that strech and squash. Overall its pretty easy to do, but i havent found a solution that would allow me to squash ik limb. I found a few solution, like using morpher or using a fake skeleton to drive and deform squash but i'm not really satisfied with both solution :/ What id like to do is to…
I feel like I'm misunderstanding, because bending the arm is the "hard" part. If you don't want it to bend, don't use IK. Use a LookAt Constraint on the upper arm, and a position constraint on the elbow. But you do the squash calculation the exact same way. Here's an example saved as a Max 2010 file, I even added an upper…