Hi guys, I know this will be a debatable subject since it's a matter of opinion but I'd like to try texturing hard-surface objects in a 3D environment. I was wondering out of the following list, which ones would you say are 1) The most user friendly and 2) Practically, in the sense better for hard-surface texturing in 3D?…
really i just find for hardsurface stuff im better off just using photoshop, got some great brushes to work with in there, and i add a lot of details to hardsurface bakes with ndo2. but for 3d mari