[pquote]What you are saying Is I can make one object the child of another. And then export them as separate objects, then I will bring them into udk and the child will be placed in relation to the parent object?
Hello. Is it possible to export an object to UDK and retain the same position around the origin from Softimage to UDK? For some of my objects I do not want to export them and then have to move them back into place in UDK. Any help appreciated. Thanks.
I'm having trouble wrapping my head around this. What I should do is move all my objects centers to the origin in Softimage. 0,0,0 then when I move my object to 0,0,0 the center will offset. Then In udk I move the center to the origin and the mesh will be where it was in softimage? So the objects center in Softimage…
What you are saying Is I can make one object the child of another. And then export them as separate objects, then I will bring them into udk and the child will be placed in relation to the parent object? I have a building with windows on each wall. One wall is on the grid perfectly but the second wall is on a diagonal (not…
Its been a while since I've worked with UDK. I'm assuming the transforms are already frozen after moving a mesh to where you would want it? Have you tried making it the child of a null or other object, and exporting the entire hierarchy?