Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
If you have access to the pro version then you can use light-probs in combination with lightmaps. The light-probs will act upon all non static elements with good effect. Quick tutorial that showcase this. [ame=" https://www.youtube.com/watch?v=wN15ui0VRlc"]Unity Tutorial: Beast and Light Probes - YouTube[/ame]
Spherical harmonics or vertex lights are probably the cheapest way that Unity will light a m each for you. It all happens at the vertex level so it's about as cheap as you'll get it.