Right. So the reference isn't for any one specific item. I understand the principles of efficient UV use, but the reference is more for providing a visual example to other people. Good packing is easy to find, but getting examples of reuse is what is tripping me up. People are happy to reuse textures in modular environment…
I agree with Perna, its a bit tough to give recommendations or examples without a more concrete idea of your intentions with it. In general the best rule of thumb I would say is that if you want better use of your texture then plan your texture ahead of time, then model. Again, like perna said Gradient mapping is a great…
the term to google is "texture atlasing" although it can refer to more than just 3D assets -it also includes for example 2D game sprite sheets. there is a polycount wiki for this.
Hi, I don't really know where else to put this, but I've been looking for reference of really efficient use of texture sheets. I don't know if I'm not searching for the right thing, but whenever I google "multiple props on the same texture sheet" or something I get a bunch of results asking "how many textures can I use on…