Is there ANY way to render the smooth mesh preview (3 key) with maya software renderer? This is for an animation shot on maya 2013. Thanks for any help you can provide.
@rube You are right, I did exactly what you said by adding a smooth to the mesh it renders, I was worried about breaking my vertex weights by doing that but so far nothing bad happened. Thanks.
I don't think that's what he was asking antweiler, but that is an interesting way to get a wireframs of the smoothed cage over the mesh. I read the question as wanting to be able to push 3 and then render the smooth preview in Maya Software, which you can't do without actually dividing the mesh. Or I could be wrong.
Of course its possible: -Soften all edges -In Lowpoly mode select all edges of your object, and harden them -Mesh->Smooth, with Propagate Edge Hardness ON and Preserve Hard Edges OFF -Toon ->Assign Outline -> Add new Toon Outline -On the Toon node, set the Profile Line Width to 0, Under Crease Lines Crease break angle, min…