Just curious if anybody knew about this interesting feature that Blender has. Would you say Blender's UV unwrapping rivals other suites? I don't use it very much because of Zbrush's nifty UV Master, but I might give it another try if I want to be precise and fast. Anyone know of any other awesome methods of unwrapping…
Been using Blender for uvmapping for years, I can do it in Maya too, but overall I've not seen a reason to move from Blender. Though I'd like better uv packing tools.