Just curious if anybody knew about this interesting feature that Blender has. Would you say Blender's UV unwrapping rivals other suites? I don't use it very much because of Zbrush's nifty UV Master, but I might give it another try if I want to be precise and fast. Anyone know of any other awesome methods of unwrapping besides Blender/Zbrush?
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I'm pretty fast with it and it gives me a lot of control. A lot of friends of mine swear by Headus UV as well, but I've never tried it.
very fast and clean
Holy crap, you just made my day. This looks fantastic.
Or
select faces, quick peel.
It's better than modo or any other package such as uvlayout, umbrella, etc.
Sometimes using maya while hotboxing in the uv editor is the fastest.
on more complicated geo,and when i dont have a lot of time i grab unfold 3d(amazing application for pelt mapping btw)so im in full control of my seams very fast,or zbrush plug.
Sometimes to speed things up i bash the mesh into Unfold3D,pelt where i want the seams to be,not looking at the facetension,bring it back in maya and finish it off there,since i need to texture it in Maya if its a non baked asset anyway..
I can unwrap character models in several hours. (on average 3 or 4)
such as:
or
i like 3d coat because you can unwrap while retopping, the packing is nice but basic
I`m still looking for a package that can pack uvs with certain conditions like do not rotate these uvshells, keep these uvshells together etc...
This.
BTW, Roadkill is the UV Editor ripped from Blender.
^_^
ahhh I didn't know that! interesting
Skankerzero uses Headus with the "f" automatic flatten device and fine-tunes the resulting created UV map in 3dsmax with the chuggnuts UVtools.
I thought i was the only one who figured this out. Thanks for showing that my workflow was making sense.
is 3-4hrs for a character unwrap supposed to be fast? i'd go crazy if unwrapping a single character would take me half a day.
I do it as ravenslayer, on the fly in 3dcoat while retopoing, then relax it in max, straighten and puzzle it. Should not be more than an hour - depending on the complexity of a character obviously.
However, another question. You have 2 faces on the bottom uv layout, they seem to have the same topology, why are the unwraps so different?
Had to say thank you for this