Dang, that update is looking sweet. I haven't played the game but I've seen Elizabeth in different outfits, if you're going modular why not include those as well?
JordanLeigh: [ame=" https://www.youtube.com/watch?v=Bv5trqKw2FI&list=TLmr6IiFS3r30"]IGDA-Austin Microtalks, Jesse Sosa, 8/9/13 - YouTube[/ame] Models are looking great! I'll be keeping an eye on your thread. I was also inspired by modular character systems earlier this year and tried to replicate one in Unity for a class.…
Hey guys, I've been super busy recently with work; and my personal 3D work has fallen to the wayside in favour of trying to get better at more traditional stuff. But I can feel the hunger for some personal 3D coming back, so I wanted to pick Elizabeth up again. I'll drop the whole modular aspect and focus on getting a cool…
Nah, I think that's probably the actual model. I'll look into it, thanks! :) Hopefully this weekend I'll be able to get some serious time to put into her. I think I'm going to concentrate on the head and hair for now and see if I can nail a good level first.
The only thing I will add is that the lining around her mouth is pretty sharp and makes her look a tad bit older. It could just be the smoothing on the sketchfab model though.
Some of those changes seem very subtle, and I wonder if it wouldn't be better & easier to do some of them in only the texture maps. Also, since the changes occur over the course of the game, there's really no reason to limit yourself to one texture map; you'd need at most two versions in memory at any one time, and for…