I think Maya defaults to centimeters, which works perfectly with the 32x96x32 scale reference! I've been using the scale/grid settings outlined in this tutorial for a long time and haven't run into any issues with it: [ame=" https://www.youtube.com/watch?v=5yVNuNUbkqg"]UDK/Maya: How to Set Up Your Grid in Maya to Match UDK…
@JamesArk: Dude, that is sweeeeeet. That crystal is very eye-catching. Some of the nicest lighting tutorials I've had in UDK are Hourences "UDK Lighting" and Eat3D's "UDK Lighting and Post Processing". But those are for cash money. Some o the good free lighting stuff i can think of be: World of Level Design:…
I'm having trouble with mine at the minute. I understand that its handpainted; but do I sculpt anything or is it merely lowpoly-handpainted textures to emphasise any detail? Also; is there any tutorials out there for handpainted textures - this is my first attempt!
It's fixed now thanks. I added a few more edges and also found this really helpful tutorial for quick UV unwrapping using mayas Unitize option. This will same me so much time I never knew about this. http://youtu.be/yU8hy17vxuw - If anyone is interested
A little more progress, a lot of textures are still WIP/placeholder though. I changed a lot of the floor to make it less noisy but I'm still not sure if I like it. Also the lighting is still dreadful, if anyone knows of any solid UDK lighting tutorials I'd love to check them out. It's always been an issue for me regardless…
I've been pretty slow on this project but I am hoping to improve myself nonetheless. I am a lot better at modeling than I am at texturing so I am really trying to nail the textures this time. I looked at some of the tutorials around the internet and the Jessica Dinh thread and this is the result so far. I will most…
@PETEHAWK You disabled PM's so incase you miss this, hope you find it... @PeteHawk - I came across the same problem a few months ago with a circular asset I was baking and its happened in the past as well, but usually somewhere I could touch out in photoshop and it not affect the aesthetics of my final assets, but then I…