Here's an update. * I reworked the bridge mesh a bit. * Did a first pass on the waterfall mesh and material. * Rearranged the rocks for better comp * Lowered the water level after placing water fall. * modeled a proxy mesh for the wooden railing. * iterated on foliage material. Added translucency and normal map. Played…
Hey everyone. Its been awhile since I've posted here. I started working on a new portfolio piece based on a Hubert Robert painting. One trap I don't want to fall into is to try and replicate the painting, but to stay close to the overall look and feel of it. Here's my scene: The rock meshes are very placeholder right now.…
Update time. DavidBrumbley - Thx man. I will keep plugging away at the rocks. In this update I reduced the detail normal and rotated the rock closest to the bridge around to a more planar looking side. I still plan on creating another rock that has a more planar look, but I haven't gotten around to it yet. RaventhePirate -…
Im really liking this!,i agree with the post before about the slanted rocks, i feel it gives it more height to the bridge, also would it be possible to see a wire of that bridge and workflow? im wondering if you made each stone individually placed then baked them down to a low poly or is there some other wizardry going on…
I wanted to say that I think this is looking great, but I feel like you're losing quite a bit of the feeling of the concept by having the waterfall be so much smaller, and so much closer to the camera. A big part of this, I personally think, is that it would be unlikely anyone would build a bridge with two decks over what…
Small update - I resculpted the rocks a but and rebaked the textures. Also, I updated the rock material by adding a fresnel and detail normal to it. Other changes: I blocked in the horse and cart on the bridge, rearranged some of the rocks and moved some of the foliage around. The railing at the top of the bridge is next.…
starting to look really nice! I think the rocks on the right side would light a bit better if they had the sharp/flat faces like in the painting. It could just be that the detail normal is a bit bloby in that area. It might also look really nice to get some of that warm light you have bouncing under the bridge hitting the…
This is coming along great man. The lighting is already looking great, especially coming through the archway there. The bridge looks pretty sick too, but I'd like to see you break up some of the straight lines in the silhouette and possibly round off some of the edges.