Update. Added in two textures for the desks and filing cabinets, and messed about with lighting some more. The geometry of the desks needs to be changed a bit on reflection, as it is hanging a bit too low. Tomorrow, I'll texture the ceiling pipes and add more meshes to the scene. Crit away as usual, every little help makes…
Hey all, I'm one of the newer members of Polycount, and I'm trying to tighten up my environment skills so I can produce something worthy enough for a portfolio. After completing my last project, I came to the conclusion that it was too quick and unimpressive, and I wanted to put to use some of the lessons learned during…
Two-day update. I've been away from home for a night and a day, but I fixed some things. I added a fibre texture sample to the lightshafts and generally tweaked the shader and the results look much better. I'll eventually add the trailing dust motes to the shader to emulate the concept more. I also textured the computer…
like Hayden said there is a lot of grain on the images. It makes it kind of hard to see whats what. I also agree on the light shafts looking more like water is spraying down. Maybe make them a bit more transparent. Also I think the floor is too glossy. Maybe spice it up with more dirt, scuff marks, and cracks here and…
Maybe it's the FOV, but the concept seems to be longer in both directions of the room. I think there's too much of the wall and filing cabinets showing on the left side too. I'm not sure if you're trying to follow it exactly, those were just things that stuck out to me the most while going back and forth between the…
This is looking really nice. Has a LA Noire feel to it too. One thing that is distracting to me is the amount of those 'Reward' posters around. Seems a bit too repetitive. I'd suggest mixing those up a bit for the final piece, different colours, layouts, sizes etc :) Other than that, great work :D
Great work shadacer, really inspiring. I think I started my piece after looking at this a couple of days ago. Anyways for the crits. What jumped at me right away was the green divider. It almost comes off too blurry compared to the rest of the scene. Think about maybe not having that white wear in the middle and instead…
Today's update, been away from home for a couple days so just got round to finishing the blockouts. Yeah Serrife, I realised this, but i came so far that I decided to just keep going. I'm considering adding some shut office windows to the piece as an extra, as it feels a little too boxed in. Will continue on to texturing.
Thanks for the feedback Sonley, will do it once the bigger assets are textued and done. Latest update: still fiddling about with the lighting, got some much deeper shadows because my spotlights had too big a radius and that was killing the shadows in front of the divider. I textured the computer parts, redid the chairs and…