Just started a new portfolio piece, and just doing the initial blockout. So this is going to form the basis of the low poly, my next step will be.. (1) to create high poly versions of the various parts by slapping on the turbo-smooth and then adding edge loops as required to tighten up edges etc (2) UV the low poly (3)…
It's a good start but I'd say pay closer attention to the concepts you have. I noticed the back of your cab's shape is a little off, the bed shapes are off, and the floor of the bed is going to be wooden planks.
I agree that the placement of the rust could be better, and would add that there should be a bit of variation in the color of the rust also. The paint surrounding the rust could use some discoloration and wear also. This picture makes for a pretty good example.
That looks promising ! You forgot the split between the front nose piece and the fenders. They're three different pieces. But there is too much rust, I mean, there is rust in places where it's not really supposed to rust. The area where the top outer wheel arch meets the rest of the fender for example, I see no reason it…