So I'm following a tutorial and I'm still new to Mudbox so I'm not sure if this is a really easy fix or not. Nor could I find anything about it other than people asking the same question on this youtube video page of the tutorial. So the tutorial I'm following is this: [ame="…
While still trying to figure out how to fix this, I noticed when I click on the UV View tab I can see the entire diffuse map without it being cut off. Still not sure why it's cutting it off in 3D view and when I render it.
Hi, Im using the same tutorial, and I got the same problem. Wasnt the whole deal with the mesh polygon number (4096 * 4096) because of requirements from UDK?
Thing is I used world machine like in the tutorial and that created all the textures for me. I didn't do any of the UV mapping in mudbox just like in the tutorial video. Also when I'm at level 2 of the mesh the texture covers the entire thing but after 2 is when I get the problem.
i assume your plane is using 100% uv space... take a look at the mudbox plane the uvs are slightly scaled down.. mudbox doesnt like uvs touching the border of the uv space...
Probably missed that part, either way the entire tutorial is about getting it into Cryengine. Either way you could just do the UV of the plane in whatever 3D software and then import that plane into Mudbox. I tried doing that and it didn't give me any problems either.