so i got rid of the spline and created a box and manualy edited the verts to do the page curl below pic. so that anime works in udk for the binder bit, but not the page bit doesnt move, the verts are weighted to bone 1. below is just the basic 3 bone setup i have, for this to work do i need additonal bones as in below pic.…
Hi Guys, So I'm currently creating a book which i want to take into UDK. I want there to be a main anim of opening the book and then a couple seperate pages that can turn. So where im at and stuck with is after i've created the main binder and bones, this open and closes fine and works in udk. but when i create the pages,…
Generally speaking, and my UDK bros can back me up on this, but game engines tend to not read things like "changing the curve of the spline." You'll either want to add bones to your pages and animate the bones--or do some kind of vertex morphing (if UDK supports it.) Any way you proceed, that stack will most likely need to…
I haven't tried them out with UDK but the skin modifier under the gizmo section has "Joint Angle Deformers" and "Morph Angle Deformers", which are morph targets that are driven off of the angles of the bones. It's a little more automated than trying to rig up your own morph targets to bone angles so if they are supported…
Sounds like what you will need to do is set up morph targets on the pages, which could then be bound to the angle of the bones to get that pages fanning out as the book opens effect. http://udn.epicgames.com/Three/MorphTargets.html