Hey guys, I compiled a new Cube Map Pack similar to my previous pack and I've also recently written a Cube Map Cycler Python script for Maya. 512px at mip lvl 0, extra blur for each mip to be used for setting reflection roughness with real-time shaders such as my TGA PBL shader(which just got an update). Let me know what…
this is just the thing i was looking for in Maya a while ago. thanks a lot! btw, if you are not selling any of these tools then maybe add a donate option somewhere ?
Thanks guys, MM> I'm happy with just sharing them for free. You saying thanks you in a thread like this is satisfaction enough for me, knowing that someone finds it useful.