When has that ever happened aha? Seems alot of interesting points being thrown around here. Came since the killzone thread seems to shed light on the new pipeline for ps4 assets ;) Edit linkage; http://www.polycount.com/forum/showpost.php?p=1825941&postcount=1 As said 20-21 mins in shows the process and materials for…
While I don't come from the art side, a game artist told me: "get as many things moving as realistically as possible, and you'll have realism", and I'm inclined to believe him. With the PS4 having multitudes more power than the PS3, to me this means... 1/ >30 cars on track in the PS4 Gran Turismo, full field of cars and…
Pretty much this. Sony especially seems to be trying really hard to get more indies on their platform and they seem to be very proactive in reaching out to them. Hell, having The Witness shown during the PS4 presentation already shows that a shift is happening. I think we'll see more and more of niche titles. Games like…
It's lost because more people know about the workings of games. In the PS2 age, everyone heard the word "Multi Core" and went ape shit, with words like "Emotion Engine", and no one knew how games were made, they just thought of it as magic, especially with the younger generation they were aimed at. Now that people are more…
I think we can automate too many things, but i'm sure too many people will lose their jobs (like with substance designer). Scanning real people is the best solution for a realistic look, although is less artistic but more technical. The good thing is that you don't need a huge team, and just a good tech guy doing retopos…
Totally agree on this. As an Artist I love hand painted more craftsman-like approach to art then using tech to do it all. That said I'm impressed as hell by the games that push the limits (Crysis 3, Rage, Halo 4, etc). They're just not my thing as an Artist. The state of AAA is fine. It's how it was in the PS3 days. The…
This is a notion that is still fresh in my head, so I apologize now if its all over the place. I can remember being an eager developer 'wannabe' during the Playstation 2 & Xbox days when the Playstation 3 and Xbox 360 were on the horizon. Before their release I had landed my first in-house position at a small company and…