We are still looking for Character Artists and Animators! Send us an application if you're interested! We're going to be starting Production in about a week, so expect to hit the ground running!
As CV for the USC Games' program in general, here are previous games that the program has finished and "shipped" in previous years, and/or currently developing. This is the quality of games we've been able to create in less than a year each. Some examples of Final Games in year's past: Blink - a Stealth Action game…
Hi Polycount! Our USC Games team, Maestros, is looking for 3D Artists to join our development team! We’re a student game development team making "The Maestros" from August 2013 to May 2014 in the USC Final Games program. Final Games teams finish a game in a year, and have the opportunity present to industry professionals…
Our 2013 Spring Demo Day video is up! If you're wondering what a USC Demo Day looks like, here it is! https://www.youtube.com/watch?v=EuGFjE67bew&list=PLk-uCfFPN8-pA1XsfMriNnCwIhiU2-yTn
PolePot, if you're interested in joining "The Maestros" team, please email Brian Choi (choib@usc.edu) your portfolio, resume, and which position(s) you'd like to apply for. We are not taking any applications through Polycount's messaging system at this time.
We are still recruiting! If the portfolio is there, we will take you! @DarkUnicycle: We probably do not have time to teach art fundamentals during the development of the game unfortunately.
Is there a skype direct line for this? I'd like to get into illustrating concept artwork if possible. Game has a great niche. I'll e-mail over a resume and a portfolio link.
The team is still seeking a UI Artist (comfortable with Flash, Graphic Design and/or has experience with Autodesk Scaleform). We are also seeking one more Rigger to join the team!