How do you get that to work. I selected 8 verts that are on the face of a plane, and ran the script. The script ran, but nothing happened in my viewport. I would love to have a tool that does that.
I just tried this out and nothing happened. I copy/pasted the latest script to the script editor, dragged it to my custom shelf and created a new python button. I made a selection of verts to spherify, then hit the button. Nada. Any ideas?
@Ingsoc75 You can try out FunkyBunnies's "FB Poly Planarize" script. Works fantastic. Not sure about bonus tools. http://www.funkybunnies3d.com/tools.php
Didn't get any errors, and I'm on 2012 here as well. Got other python scripts working fine. Thanks anyway, I'll give it a go at home and see if it works there.
@ CheeseOnToast any error in the script editor. should work just like that, but i only tested on 2012, but it is pretty basic both on the maya commands it uses and what features of pyhton used so should run any maya version
sorry, didn't explain usage. if your just running the whole script as is run this import maya.cmds as cmdsdef spherify(): '''spherize from 3ds max''' sel = cmds.ls(sl=True, fl=True) value = cmds.polyEvaluate(bc=True) value = [abs(v[0] - v[1]) for v in value] value = max(value) / 2 deform = cmds.sculpt(sel, mxd=0, oc=True)…
There's a couple things that Max have that seem essential to modelling that I can't seem to emulate in Maya. Does anybody know of plugins or work-arounds for this to work? I'm sorry if this is already up, I couldn't find it. Cut Tool - Yes we have the split polygon and interactive split tool, but I can't get either to work…