Thanks Shrike! To answer your questions: 1) I prefer using UDK over everything, so that entails using Cascade (the particle editor) and the material editor extensively. I also have used CryEngine (which doesn't have a name for its particle editor), Fork Particle Studio (a standalone editor that is implemented into most…
Looks really nice. Love the flash ones and the explosion I never really got into the VFX branch, but this made me curious. I have 3 Questions; Which programs do you use mainly ? (I guess cascade and editor specifics ?) Which skills are the most useful for VFX out of other branches (Photoshop?) ? And do you code in VFX ?