I'm working a currently on a game model and I'm crashing a burning on the specular maps. I it's I'm creating them. So my question is are there any guide lines that I should follow in creating them or is there a quick tutorial that I can read or watch to create them better? Thanks In Adavance
Yeah that's a great article explaining a lot of the concepts. I wrote up a tutorial for Marmoset Toolbag here: http://www.marmoset.co/toolbag/learn/materials Its for Toolbag specifically, but goes over a lot of general stuff like theory, how to research material types, and some examples of the actual content. The best…