I'm working a currently on a game model and I'm crashing a burning on the specular maps. I it's I'm creating them. So my question is are there any guide lines that I should follow in creating them or is there a quick tutorial that I can read or watch to create them better?
Thanks In Adavance
Replies
Yeah that's a great article explaining a lot of the concepts.
I wrote up a tutorial for Marmoset Toolbag here: http://www.marmoset.co/toolbag/learn/materials
Its for Toolbag specifically, but goes over a lot of general stuff like theory, how to research material types, and some examples of the actual content.
The best advice I can give you is study the sort of material you want to represent, break it down, and use all maps (diffuse, gloss, normal, spec, etc) to define it. If you think about a specular map as something you add when you've finished your texture, its going to look like crap. You need to work on your diffuse, spec, gloss etc all at once to nail your material read.
So really, you shouldn't be asking "how do I create a spec map", but "how do I create a dynamic material". The spec map is just one part of the puzzle.