I learned that when you are dealing with baked normals you cant delete the other side because that would change the normals of the lowpoly and then you will no longer have synced normals between the lowpoly and the normalmap.
So I believe I am done with the Highpoly now, and have proceeded with, and probably finished the lowpoly. The lowpoly is still in need of some serious optimization. Currently reaching about 15000 polys. I am a bit afraid of removing geometry from the cylinders, like the barrel wich probably have a pretty excessive amount.
I am making this machinegun for a fps project. I picked out the hk11 to work on at random. unfortunately it seems to be pretty obscure wich is interesting of course, but it's a pain to find good reference for it. I'm still a bit confused about some things, like how the sights are fastened, what the little box thing on the…