Hey all! I figured I'd share what I'm working on at the moment. I've been modelling for a few weeks now so advice is more than welcome! Juggernaut sword! Whee! I recreated this thing from scratch. The old version just wasn't good enough. I managed to get the shaders looking okay, but it took some effort. Is the specular…
I suggest you to take a look at Valve's directions on texture painting and preparing masks. You can find the pdf's here: http://www.dota2.com/workshop/requirements Your high poly is good but the textures lower the overall quality of the item. Try to get a more "golden" look and give those crystals some self illumination.…
I would try to find another color for the red crystal. It kinda breaks out of the whole color concept and imho distracts too much. Maybe try a more purple or blue-ish color there. And as marul suggested, shader masks. they are really really important and can greatly add to the whole thing, transport a good amount of…