Hey all! I figured I'd share what I'm working on at the moment. I've been modelling for a few weeks now so advice is more than welcome!
Juggernaut sword! Whee!
I recreated this thing from scratch. The old version just wasn't good enough. I managed to get the shaders looking okay, but it took some effort. Is the specular tint channel inverted from what it says in the guide? That thing gave me a lot of trouble.
Here's a sword/staff for Crystal Maiden!
It was originally just going to be a normal shiny crystal staff, but the shaft seemed like a wasted opportunity so I slapped a blade on it. Something still seems to be missing, though. I don't want to start texturing until I'm satisfied with the model.
I'd love to know what programs people use for their models. I'm using 3D-Coat for modelling/texturing, it works okay but sculpting hard edges is pretty difficult. My Maya trial is running out soon so I'll need a new program for rigging. Can Blender handle that okay?
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Some details get lost in-game but no biggie. Think it's ready for upload?
Your high poly is good but the textures lower the overall quality of the item. Try to get a more "golden" look and give those crystals some self illumination. Btw, keeping your color scheme limited would help.
I was curious about programs. Do people think that 3D-Coat is more than adequate for Dota items, or are Zbrush or Mudbox worth the extra cost?
Would be interesting to hear what other folks use for texturing and the like.
I think I found another problem with my staff. I baked the normal map with it in a vertical position, but it's mostly horizontal in the game. Does the orientation matter at all with normal maps?
I'm just gonna upload it and move on to a more interesting project.