Greetings Adventurers. I've been working on this .357 mag for a little while and figured I should post some progress to try and get some feedback / insight. :) Here is the low poly with a basic diffuse, normals and spec/gloss. Wires. Low poly with AO / Normals. This is the high poly minus some surface details added to the…
The texture for the sights doesn't fit the rest of the weapon. They both have a plastic look, when they are really painted metal (a subtle noise effect in the bump map helps sell the painted look.)
That's a nice .gif! The model looks really great. I also like it that you went for a new looking gun, instead of a weathered, used one with scratches all over the place, which I think is the easy way out. It looks amazing!
13 mb .gif incoming! https://dl.dropbox.com/u/220214/Screens/CP360.gif Hopefully I'll free up some time to sit down and make some corrections here pretty soon. The more I look at the normal error on the cylinder, the more it bugs me... so I might crack it open and redo that too. But first I'll get the AO on the small…
Hey the foreshortening on the gun is as simple as adjusting the "Feild of view" settings in the render tab. Do you have any experience in photography? Higher field of view means more narrow lens and more foreshortening; inverse for lower FOVs.
Looks pretty good! I think adding some dirt and grunge, or a hint of AO, to some areas would help "ground" the different mechanical pieces together. Forgive me if my gun terminology is off, but the area that sticks out to me the most is behind the cylinder, in front of the hammer.