I added my new animetree at my UTfamilyInfo_Mario. But When I start the scripting I have this (also a lot of unresolved error) defaultproperties { FamilyID="Marios" Faction="Mario" CharacterMesh=SkeletalMesh'Character.Mario' //Body and head materials swapped here on purpose until the mesh is redone…
When I compile my script, I have no problem on my costum pawn and so on (added the mesh and animation) But when I try the game, the character have no animation
You're going to have to resolve the warnings too. By the looks of it you've just assigned a load of stuff to nonsense values in default properties. It's telling you they are invalid; some because they don't exist and others because the value you have assigned is not valid.