I added my new animetree at my UTfamilyInfo_Mario. But When I start the scripting I have this (also a lot of unresolved error)
defaultproperties
{
FamilyID="Marios"
Faction="Mario"
CharacterMesh=SkeletalMesh'Character.Mario'
//Body and head materials swapped here on purpose until the mesh is redone
CharacterTeamBodyMaterials[0]=MaterialInterface'Material'Character.Body_Mat'
CharacterTeamHeadMaterials[0]=MaterialInterface'Material'Character.eyes_Mat'
Mario_capMaterial[0]=MaterialInterface'Material'Character.Cap_Mat'
Mario_eyebrows[0]=MaterialInterface'Material'Character.eyebrows_Mat'
ArmMeshPackageName="Character"
ArmSkinPackageName="Character"
PhysAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
AnimSets(0)=AnimTree'Character.Mario_anim'
NonTeamEmissiveColor=(R=8.0,G=3.0,B=1.0)
NonTeamTintColor=(R=3.0,G=2.0,B=1.4)
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_BioDeath'
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