I know my problem is probably just some tiny oversight on my part, but for the life of me I can't figure it out. I've rigged and animated a character (slime enemy) in Maya. Exported the FBX, which I imported into UDK. But when I try to play the animset only the root bone has any movement. No other bone moves. I've flipped…
Thanks, mate. I knew it had to be something small. When I unchecked that option I got this error: "Warning: WILL BE BROKEN IN GAME!!! 'name here' needs to be recompressed; displaying RAW animation data only" How will this effect the character? How would I 'recompress' the animation? If the animation and skeleton are really…
The only thing I can come up with is if you animated it by translating the joints. If thats the case you have to untick "rotation only" in your animset.