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Animations from Maya to UDK

I know my problem is probably just some tiny oversight on my part, but for the life of me I can't figure it out.

I've rigged and animated a character (slime enemy) in Maya. Exported the FBX, which I imported into UDK. But when I try to play the animset only the root bone has any movement. No other bone moves. I've flipped through a few tutorials, but I've done what's there. The FBX animation plays fine when I load it up in Maya (not just the MB file).

I'd really appreciate any help.

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