Hi there, I'm modeling a Cryo Container from Deus Ex Human Revolution following the concept art included in the art-book of the Augmented Edition. This is the first time I model both hi-poly and low-poly (and the first time I show something to other people too actually...), so before starting with UVs and textures, I…
When you model the high, are you using your smoothing groups to define your flat sides or are you using support edges? I always recommend support edges as you have much more control of the look of your model. With that said, your edges are WAY to sharp for a game model. We have to compensate for resolution issues when we…
I modified the low-poly and now it has 980 triangles. Is it ok or should I optimized the mesh even more? I left the grooves on the sides 'cause I tried to match the silhouette of the concept. Is it ok with this polycount? In the meantime I made the UV too, I hope they are ok, but I'll leave a snapshot of them here in case…