Hey, just made some rock sculpts and baked down some textures today, wanted to get some feedback on them. I feel like they are missing something.....not sure what. Any criticisms are welcome and very appreciated. EDIT: References:
I'm not an expert by any means, but it seems to me they're just too generic. Modular pieces can still have detail. Technically, I see a couple spots where the UVs are off and causing unfortunate stretching. Artistically, you're lacking a unified theme between all the rocks (The Witcher 2 reference you're showing is missing…
1) Too much lighting info in the diffuse. The diffuse should be a color pass and MAYBE include some generic Ambient Occlusion. Having deep dark shadows and highlights on your diffuse means they won't match the lighting in the scene and with modular pieces (that get rotated and repositioned) it could be coming from a lot of…
Why are you using the Witcher as reference? You're interpreting what another artist has interpreted, and there will be subtleties lost in translation. Some real ref here: http://pinterest.com/donnacrazylady/boulders-rocks-cliffs-caves-natural-bridges/…
Hm from the ground they look OK to me, but from above they remember me more like paper....maybe you should use real world references instead of other games.
I really appreciate the feedback! Here is an updated shot of what I have so far: It still seems like the AO maps aren't really "popping" if that makes sense. I baked out a few AO maps, and combined them in photoshop as overlays (I know my UV islands suck): Anyways, I'm a bit stuck on where to go next. I am currently using…